The Experiment: Escape Room doesn’t believe in any of that handholding nonsense. Otherwise, you are trying to interact with everything, and that road leads unto madness. A good escape room winks and nudges at you, using shorthand like audio cues, text hints and flashing ‘look here’ signs to help you along the way. There should be breadcrumbs to puzzles, and breadcrumbs to solve them. This is what grinds our gears about OnSkull escape rooms. A number appears on the mirror, and you can punch it into a nearby terminal. ![]() But what The Experiment: Escape Room wants you to do is find a roll of tissue paper in the cupboard (again, looking completely unimportant, like the hundreds of other background decorations) and use it to wipe the mirror. Tap A button, and there won’t be a message or hint about the mirror being dirty. Hover the cursor over the mirror, and that cursor doesn’t change shape or give feedback that, yep, the mirror has a role in the game. You’d be lucky to spot it in the dark, let alone think that it’s important. It’s congruous in the extreme, looking like any other decorative item. Take the mirror in the storage cupboard, which showcases everything that’s wrong with OnSkull escape rooms. It’s a half-hearted attempt to solve the drabness of The Experiment: Escape Room, and it doesn’t really work.īut for every strong example, there’s a poor one. We soon abandoned it in favour of being able to pick up keys, statues and documents. But you can only carry one item at a time, so it’s constantly in the way. ![]() While The Experiment: Escape Room is cooperative, we didn’t fancy bringing a partner into its walls, simply because it’s so depressing, and it’s oppressively dark, to the degree that the simplest details can’t be seen.Ī torch is found about halfway through The Experiment: Escape Room, which would have helped matters. We blame Escape Academy, which has thoroughly spoiled us – and spoiled most escape rooms that have followed – because we craved some of its humour and colour. There’s no Tomb of Tutankhamun to be found. Soon, you will be opening doors to find an animal testing facility, a mortuary, a storage cupboard and the doctor’s office, full of mahogany furnishings and ornate decorations. There’s a blood test machine on one wall, and a dentist’s chair in the middle, because nothing says ‘horror’ than some fillings. You start in a laboratory where presumably you have been experimented on. And The Experiment: Escape Room is perhaps the darkest of the bunch. You expect a Licker to appear on the walls at any moment. ![]() But, to the last, the OnSkull escape rooms look like the inside of iron maidens. We’re used to physical, real-life escape rooms mostly being about Cleopatra’s fortune, or a ticking bomb in a spy bunker. There must be something in the Greek water, because almost all of OnSkull Development’s Xbox escape rooms are dark, dingy and horrific.
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